« Home | I saved myself $100 yesterday!I bought a fairly ni... » | The Register offers mad linkage today: Monday nig... » | Perl is frustrating me. Stupid websites are frust... » | In my opinion, once you hit the age of 22, no one ... » | Personally, I always thought that vegetarian food ... » | And again. LiveJournal should not be used for suc... » | Please, make it stop. If these girls had nuts, I ... » | Even better? Ok, I have ping-ponged between... » | Did you know that you still need to pay parking me... » | And, once again, and . »

Neverwinter Nights is out! A friend, his girlfriend and my roommate all bought copies on the first day. Thankfully, I got to play for about an hour yesterday. The single player mode is a bit dry so far, but I only played for an hour! I really can't decide whether or not I like it.

The interface is a bit clunky due to the Sims-esque circular navigation. If you haven't played either of these games, the navigation starts by clicking on an object (right-clicking for NWN). The click brings up circular icons in a circular pattern around whatever you clicked. You are then required to click on one of these circular icons. If there is more than one such level of navigation, a new set of circular icons in a circular pattern pops up. If not, then your selection has been made.

Belanger and I discussed the merits of this game and decided that multiplayer games with a DM on an isolated server are where this game will shine. People are going to start making modules soon, too. This could be the next Counterstrike.